--[[
    This file is part of Decursive.

    Decursive (v 2.7.8.6) add-on for World of Warcraft UI
    Copyright (C) 2006-2019 John Wellesz (Decursive AT 2072productions.com) ( http://www.2072productions.com/to/decursive.php )

    Decursive is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Decursive is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Decursive.  If not, see <https://www.gnu.org/licenses/>.


    Decursive is inspired from the original "Decursive v1.9.4" by Patrick Bohnet (Quu).
    The original "Decursive 1.9.4" is in public domain ( www.quutar.com )

    Decursive is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY.

    This file was last updated on 2020-11-12T11:34:16Z
--]]
-------------------------------------------------------------------------------

local addonName, T = ...;
-- big ugly scary fatal error message display function {{{
if not T._FatalError then
-- the beautiful error popup : {{{ -
StaticPopupDialogs["DECURSIVE_ERROR_FRAME"] = {
    text = "|cFFFF0000Decursive Error:|r\n%s",
    button1 = "OK",
    OnAccept = function()
        return false;
    end,
    timeout = 0,
    whileDead = 1,
    hideOnEscape = 1,
    showAlert = 1,
    preferredIndex = 3,
    }; -- }}}
T._FatalError = function (TheError) StaticPopup_Show ("DECURSIVE_ERROR_FRAME", TheError); end
end
-- }}}
if not T._LoadedFiles or not T._LoadedFiles["Dcr_LDB.lua"] then
    if not DecursiveInstallCorrupted then T._FatalError("Decursive installation is corrupted! (Dcr_LDB.lua not loaded)"); end;
    DecursiveInstallCorrupted = true;
    return;
end
T._LoadedFiles["Dcr_utils.lua"] = false;

local D = T.Dcr;

local L = D.L;
local LC = D.LC;
local DC = T._C;

T._CatchAllErrors = 'LibQTip';
local LibQTip = LibStub('LibQTip-1.0');
T._CatchAllErrors = false;

local _G                = _G;
local pairs             = _G.pairs;
local ipairs            = _G.ipairs;
local type              = _G.type;
local tostring          = _G.tostring;
local unpack            = _G.unpack;
local select            = _G.select;
local str_sub           = _G.string.sub;
local str_upper         = _G.string.upper;
local str_lower         = _G.string.lower;
local str_format        = _G.string.format;
local str_split         = _G.strsplit;
local table             = _G.table;
local t_remove          = _G.table.remove;
local t_insert          = _G.table.insert;
local UnitName          = _G.UnitName;
local UnitIsPlayer      = _G.UnitIsPlayer;
local string            = _G.string;
local tonumber          = _G.tonumber;
local UnitGUID          = _G.UnitGUID;
local band              = _G.bit.band;
local GetTime           = _G.GetTime;
local IsSpellInRange    = _G.IsSpellInRange;
local UnitInRange       = _G.UnitInRange;
local debugprofilestop  = _G.debugprofilestop;
local GetSpellInfo      = _G.GetSpellInfo;
local GetItemInfo       = _G.GetItemInfo;
local pcall             = _G.pcall;

-- replacement for the default function as it is bugged in WoW5 (it returns nil for some spells such as resto shamans' 'Purify Spirit')
D.IsSpellInRange = function (spellName, unit)
    local range = IsSpellInRange(spellName, unit);

    if range ~= nil then
        return range;
    else
        --[==[@debug@
        D:Debug('IsSpellInRange() returned nil for', spellName, unit);
        --@end-debug@]==]
        if unit == 'player' or unit == 'pet' then
            return 1;
        else
            return (UnitInRange(unit)) and 1 or 0;
        end
    end

end


function D:ColorText (text, color)
    return "|c".. color .. text .. "|r";
end

function D:ColorTextNA (text, color)
    return (#color == 6 and "|cFF" or "|c") .. color .. text .. "|r";
end

function D:RemoveColor (text)
    return str_sub(text, 11, -3);
end

function D:MakePlayerName (name) --{{{
    if not name then name = "NONAME" end
    return "|cFFFFAA22|Hplayer:" .. name .. "|h" .. str_upper(name) .. "|h|r";
end --}}}

function D:UnitIsPet (Unit)
    return (Unit:find('pet')) ~= nil;
end

function D:PetUnitName (Unit, Check) -- {{{
    local Name = (self:UnitName(Unit));

    if not Name or Name == DC.UNKNOWN  then
        Name = DC.UNKNOWN .. "-" .. Unit;
        D:Debug("PetUnitName(): Name of %s is unknown", Unit);
    end

    if not Check or self:UnitIsPet(Unit) then
        Name = ("%s-%s"):format(DC.PET, Name);
    end

    return Name;

end -- }}}

function D:UnitName(Unit)
    local name, server = UnitName(Unit);
        if ( server and server ~= "" ) then
            return name.."-"..server;
        else
            return name;
        end
end

local function isFormattedString(string)
    return type(string)=='string' and (string:find("%%[cdEefgGiouXxsq]")) or false;
end

local function UseFormatIfPresent(...)
    if not isFormattedString((select(1,...))) then
        return ...;
    else
        return (select(1,...)):format(select(2, ...));
    end
end

function D:NumToHexStr(number)
    if type(number) == 'number' then
        return ("%X"):format(number);
    else
        return tostring(number);
    end
end

do

    local PPrintAntiLoopActive = false
    local printFailCount = 0

    function D:PPrint( ... ) -- A protected print that doesn't interrupt the flow when it fails because of another add-on unsecure hook {{{

        local ok, errorM = pcall(self.Print, self, ...)

        if (not ok) and (not PPrintAntiLoopActive) and (printFailCount < 5) then
            PPrintAntiLoopActive = true
            D:AddDebugText(
                "Decursive could not print a message to the chat. Another add-on is probably bugged, there is a good chance you can find its name in the following stack trace:",
                errorM,
                debugstack(2)
            )
            PPrintAntiLoopActive = false
            printFailCount = printFailCount + 1
        end
    end -- }}}
end

function D:Println( ... ) --{{{

    if D.profile.Print_ChatFrame then
        self:PPrint(D.Status.OutputWindow, UseFormatIfPresent(...));
    end
    if D.profile.Print_CustomFrame then
        self:PPrint(DecursiveTextFrame, UseFormatIfPresent(...));
    end
end --}}}

function D:ColorPrint (r,g,b, ... )

    local datas = {UseFormatIfPresent(...)};

    local ColorHeader = ("|cff%02x%02x%02x"):format(r * 255, g * 255, b * 255);

    t_insert(datas, 1, ColorHeader);
    t_insert(datas, #datas + 1, "|r");

    if D.profile and D.profile.Print_ChatFrame then
        self:PPrint(D.Status.OutputWindow, ColorHeader, unpack(datas));
    end

    if D.profile and D.profile.Print_CustomFrame then
        self:PPrint(DecursiveTextFrame, ColorHeader, unpack(datas));
    end

    if not self.db then
        self:PPrint(ColorHeader, unpack(datas));
    end

end

function D:errln( ... ) --{{{
    if not D.db or D.profile.Print_Error then
        self:ColorPrint(1,0,0,...);

    end
end --}}}

do
    local timerStart = debugprofilestop();

    local function debugStyle(...)
        return ("|cFF00AAAADebug:(%0.3f)|r"):format((debugprofilestop() - timerStart) / 1000), ...;
    end

    function D:Debug(...)
        if self.debug then
            self:PPrint(debugStyle(UseFormatIfPresent(...)));
        end
    end
end


function D:tremovebyval(tab, val) -- {{{
    for k,v in pairs(tab) do
        if(v==val) then
            t_remove(tab, k);
            return true;
        end
    end
    return false;
end -- }}}

function D:tMap(t, f)
    local mapped_t = {};
    for k,v in pairs(t) do
        mapped_t[k] = f(v);
    end
    return mapped_t;
end

function D:tAsString(t, indent) -- debugging function

    if type(t) ~= 'table' then
        return tostring(t)
    end

    if indent == nil then
        indent = "  ";
    end

    local s = "\n" .. indent .. "{" .. "\n"
    for k,v in pairs(t) do
        s = s .. indent .. indent .. ("[%s] = [%s],\n"):format(tostring(k), self:tAsString(v, indent .. "  "))
    end
    return s .. indent .. "}"
end

function D:tcheckforval(tab, val) -- {{{
    local k, v;
    if tab then
        for k,v in pairs(tab) do
            if v==val then
                return true;
            end
        end
    end
    return false;
end -- }}}

-- tcopy: recursively copy contents of one table to another
function D:tcopy(to, from)   -- "to" must be a table (possibly empty)
    if (type(from) ~= "table") then
        return error(("D:tcopy: bad argument #2 'from' must be a table, got '%s' instead"):format(type(from)),2);
    end

    if (type(to) ~= "table") then
        return error(("D:tcopy: bad argument #1 'to' must be a table, got '%s' instead"):format(type(to)),2);
    end
    for k,v in pairs(from) do
        if(type(v)=="table") then
            to[k] = {}; -- this generate garbage
            D:tcopy(to[k], v);
        else
            to[k] = v;
        end
    end
end


-- tcopycallback: recursively copy contents of one table to another calling a callback before storing the new values
function D:tcopycallback(to, from, CallBack) -- "to" must be a table (possibly empty)
    if (type(from) ~= "table") then
        return error(("D:tcopycallback: bad argument #2 'from' must be a table, got '%s' instead"):format(type(from)),2);
    end

    if (type(to) ~= "table") then
        return error(("D:tcopycallback: bad argument #1 'to' must be a table, got '%s' instead"):format(type(to)),2);
    end
    if (type(CallBack) ~= "function") then
        return error(("D:tcopycallback: bad argument #3 'CallBack' must be a function ref, got '%s' instead"):format(type(CallBack)),2);
    end
    for k,v in pairs(from) do
        if(type(v)=="table") then
            to[k] = {}; -- this generate garbage
            D:tcopycallback(to[k], v, CallBack);
        else
            to[k] = CallBack(v);
        end
    end
end

function D:tGiveValueIndex(tab, val)
    for k,v in pairs(tab) do
        if v==val then
            return k;
        end
    end
    return nil;
end

function D:tSortUsingKeys(tab)
    local SortedTable = {};
    local Keys = {};

    -- store all the keys in a table
    for k,v in pairs(tab) do
        t_insert(Keys, k);
    end

    -- sort the table
    table.sort(Keys);

    -- we now have a sorted table containing the keys
    for pos, k in pairs(Keys) do
        -- insert the values in a new table using the position of each key
        t_insert(SortedTable, pos, tab[k]);
    end

    -- we return a new sorted table with new keys but with the same values
    return SortedTable;
end

function D:tReverse(tab)
    local ReversedTable = {};

    for k,v in pairs(tab) do
        ReversedTable[v] = k;
    end

    return ReversedTable;
end

function D:tSwap(t, i1, i2)

    if i1 == i2 then
        return false;
    end

    local i1c= t[i1];
    local i2c= t[i2];

    if i1 <= i2 then
        t_remove(t, i2) -- remove the greater one first
        t_remove(t, i1)
        t_insert(t, i1, i2c) -- insert the smaller one first
        t_insert(t, i2, i1c)
    else
        t_remove(t, i1) -- remove the greater one first
        t_remove(t, i2)
        t_insert(t, i2, i1c) -- insert the smaller one first
        t_insert(t, i1, i2c)
    end

    return true;
end

function D:tCall(t, f)
    for k,v in pairs(t) do
        f(k,v)
    end
end

function D:ThisSetText(frame, text) --{{{
    _G[frame:GetName().."Text"]:SetText(text);
end --}}}

function D:ThisSetParentText(frame, text) --{{{
    _G[frame:GetParent():GetName().."Text"]:SetText(text);
end --}}}

function D:DisplayTooltip(Message, RelativeTo, AnchorType, x, y) --{{{
        DcrDisplay_Tooltip:SetOwner(RelativeTo, AnchorType or "ANCHOR_LEFT", x, y);
        DcrDisplay_Tooltip:SetText(Message);
        DcrDisplay_Tooltip:Show();
end --}}}

do
    local HeadFont
    function D:CreateLQTHFonts()

        if HeadFont then
            return HeadFont;
        end

        D:Debug("CreateLQTHFonts called");

        -- Create the fonts objects we'll use in the tooltip:
        -- New font looking like GameTooltipText
        HeadFont = CreateFont("DCR_QT_HeadFont")
        HeadFont:SetFont(GameTooltipText:GetFont(), 16)
        HeadFont:SetTextColor(0.8,0.8,0.3)

        return HeadFont;
    end
end

do --{{{
    local LastMessageTable = nil
    function D:DisplayLQTGameTooltip(messageTable, ownerFrame)
        if not messageTable then
            return
        end

        local LQTtoolTip = LibQTip:Acquire("DecursiveDebuffFrameHelp", 2, "LEFT", "RIGHT");

        LQTtoolTip:SetAutoHideDelay(.3, ownerFrame, function() LastMessageTable = nil end)

        -- if it's still being displayed due to autohide delay...
        if LastMessageTable ~= messageTable and LQTtoolTip:GetLineCount() > 0 then
            LQTtoolTip:Clear()
        elseif LastMessageTable == messageTable then
            return LQTtoolTip
        end

        LastMessageTable = messageTable;

        self:tCall(messageTable, function (_,v) self:tCall(v, function (k,v)
            if v ~= -1 then
                LQTtoolTip:AddLine(k,v)
            else
                LQTtoolTip:AddSeparator()
            end
        end ) end);

        -- code from Blizzard's GameTooltip_SetDefaultAnchor
        LQTtoolTip:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", -CONTAINER_OFFSET_X - 13, CONTAINER_OFFSET_Y);
        LQTtoolTip:Show();

        return LQTtoolTip;
    end
end --}}}


function D:NumToHexColor(ColorTable)
        return str_format("%02x%02x%02x%02x", ColorTable[4] * 255, ColorTable[1] * 255, ColorTable[2] * 255, ColorTable[3] * 255)
end

function D:HexColorToNum(hexColor)
    local t_color = {};
    for hex in (hexColor):gmatch("[0-9a-fA-F][0-9a-fA-F]") do
        t_color[#t_color + 1] = tonumber(hex, 16) / 255;
    end

    -- put the alpha in fourth position
    if #t_color == 4 then
        t_color[4] = table.remove(t_color, 1);
    else -- add it if missing
        t_color[4] = 1.0;
    end

    return t_color;
end

-- function taken from http://www.wowwiki.com/SetTexCoord_Transformations
function D:SetCoords(t, A, B, C, D, E, F)
        local det = A*E - B*D;
        local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy;

        ULx, ULy = ( B*F - C*E ) / det, ( -(A*F) + C*D ) / det;
        LLx, LLy = ( -B + B*F - C*E ) / det, ( A - A*F + C*D ) / det;
        URx, URy = ( E + B*F - C*E ) / det, ( -D - A*F + C*D ) / det;
        LRx, LRy = ( E - B + B*F - C*E ) / det, ( -D + A -(A*F) + C*D ) / det;

        t:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy);
end

do

    DC.ClassesColors = { };

    local RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS;

    local NON_CLASSIC_CLASSES = {
        ["DEMONHUNTER"]    = true,
        ["DEATHKNIGHT"]    = true,
        ["MONK"]           = true

    };

    function D:GetClassColor (EnglishClass, noCache)
        if not DC.ClassesColors[EnglishClass] or noCache then
            if RAID_CLASS_COLORS and RAID_CLASS_COLORS[EnglishClass] then
                DC.ClassesColors[EnglishClass] = { RAID_CLASS_COLORS[EnglishClass].r, RAID_CLASS_COLORS[EnglishClass].g, RAID_CLASS_COLORS[EnglishClass].b };
            else
                DC.ClassesColors[EnglishClass] = { 0.63, 0.63, 0.63 };
            end
            DC.ClassesColors[LC[EnglishClass]] = DC.ClassesColors[EnglishClass];
        end
        return unpack(DC.ClassesColors[EnglishClass]);
    end

    DC.HexClassColor = { };

    function D:GetClassHexColor(EnglishClass, noCache)
        if not DC.HexClassColor[EnglishClass] or noCache then
            local r, g, b = self:GetClassColor(EnglishClass)
            DC.HexClassColor[EnglishClass] = str_format("%02x%02x%02x", r * 255, g * 255, b * 255);
            DC.HexClassColor[LC[EnglishClass]] = DC.HexClassColor[EnglishClass];
        end

        return DC.HexClassColor[EnglishClass];
    end


    function D:CreateClassColorTables ()
        if RAID_CLASS_COLORS then
            local class, colors;
            for class in pairs(RAID_CLASS_COLORS) do
                if LC[class] then -- Some badly coded add-ons are modifying RAID_CLASS_COLORS causing multiple problems...
                    D:GetClassColor(class, true);
                    D:GetClassHexColor(class, true);
                elseif not (DC.WOWC and NON_CLASSIC_CLASSES[class]) then
                    D:AddDebugText("Strange class found in RAID_CLASS_COLORS:", class, 'maxClass:', CLASS_SORT_ORDER and #CLASS_SORT_ORDER or 'CLASS_SORT_ORDER unavailable...');
                    D:PPrint("Decursive: |cFFFF0000Unexpected value found in _G.RAID_CLASS_COLORS table|r\nThis may cause many issues, Decursive will display this message until the culprit add-on is fixed or removed, the unexpected value is: '", class, "'");
                end
            end
        else
            D:AddDebugText("global RAID_CLASS_COLORS does not exist...");
            T._FatalError("global RAID_CLASS_COLORS does not exist...");
        end

        D:Debug('CreateClassColorTables called');
    end

    if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
        CUSTOM_CLASS_COLORS:RegisterCallback(function() D:ScheduleDelayedCall('update_Class_Colors', D.CreateClassColorTables, .3, D) end);
    end

end

function D:GetSpellFromLink(link)

    if link:find('|Hspell:%d+') then
        local spellID;
        spellID = tonumber(link:match('|Hspell:(%d+)'));

        local spellName, spellRank = GetSpellInfo(spellID);

        if not spellName then
            return nil;
        end

       local isPetAbility = (GetSpellBookItemInfo(spellName)) == "PETACTION" and true or false;

        if spellRank and spellRank ~= "" then
            spellName = ("%s(%s)"):format(spellName, spellRank);
        end
        D:Debug('Spell link detected:', spellID, spellName, spellRank);

        --return spellName;
        return spellID, isPetAbility;
    end

    return nil;
end


local IsUsableItem      = _G.IsUsableItem;
local IsEquippableItem  = _G.IsEquippableItem;
local IsEquippedItem    = _G.IsEquippedItem;
function D:isItemUsable(itemIDorName)
    if IsEquippableItem(itemIDorName) and not IsEquippedItem(itemIDorName) then
        return false;
    end

    return IsUsableItem(itemIDorName);
end


function D:isSpellReady(spellID, isPetAbility)

    if DC.WOWC and isPetAbility then
        -- Former ranks of known pet spell abilities are lost in WoW classic
        -- so we need to get back to the corresponding current spell id using
        -- the name of the spell.

        local spellName = (GetSpellInfo(spellID));
        local spellType, id = GetSpellBookItemInfo(spellName);

        if spellType == "PETACTION" then
            spellID = bit.band(0xffffff, id);
        elseif spellType then
           D:Debug("Pet ability update lookup failed", spellID, spellName, spellType, id);
        end
    end

    return IsSpellKnown(spellID, isPetAbility);
end

function D:GetItemFromLink(link)
    -- GetItemInfo (only if item seen)
    -- GetItemCooldown
    -- IsUsableItem (ignores cooldowms and petty conditions)
    -- IsItemInRange(itemID, "unit")
    -- GetItemCount(itemId, includeBank, includeCharges)

    if link:find('|Hitem:%d+') then
        local itemID;
        itemID = tonumber(link:match('|Hitem:(%d+)'));

        local name = GetItemInfo(itemID);

        if not name then
            return nil;
        end

        D:Debug('Item link detected:', itemID, name);

        return itemID;
    end

    return nil;
end

function D.GetSpellOrItemInfo(spellID)
    if spellID > 0 then
        return GetSpellInfo(spellID);
    else
        return GetItemInfo(spellID * -1) or "Item: " .. spellID * -1;
    end
end

local function BadLocalTest (localtest)
    D:PPrint(L[localtest]);
end

-- /run LibStub("AceAddon-3.0"):GetAddon("Decursive"):MakeError()

function D:MakeError(something)

    local testlocal = "test local";
    local testbiglocal = D;

    if something == 1 then
        -- Make something forbidden
        TargetUnit('player');
        return;
    elseif something == 2 then
        BadLocalTest("Bad local");
        return;
    end

    local errorf = function () testErrorCapturing(testlocal); end;

    errorf();
end

function D:NiceTime()
    return tonumber(("%.4f"):format(GetTime() - DC.StartTime));
end


do

    -- /run LibStub("AceAddon-3.0"):GetAddon("Decursive"):RuncombatCrash()
    local combatCrash;
    function D:RuncombatCrash()
        D:Debug("RCC: Last run:", combatCrash);
        if not InCombatLockdown() then
            D:Debug("RCC: Not in combat");
            return;
        end

        local crashStart = debugprofilestop();

        if not crashStart then
            D:Debug("RCC: debugprofilestop() returned garbage...");
            return;
        end

        D:Debug("RCC: Hang started (1s max)");

        repeat
            for i=1,1000,1 do end
            combatCrash = debugprofilestop() - crashStart;
        until debugprofilestop() - crashStart > 1000;

    end

end

do
    local DcrTimers = {};
    local argCount = 0;

    local Yields = 0;
    local CurrentRefreshID = 0;
    local CurrentRefreshElapsed = 0;
    local CurrentRefreshStart = 0;
    local CurrentNumInARow = 0;

    local LongestExecBesidesYields = 0;
    local LargestBatch = 0;

    local TimersTotalExecs = 0;

    local Time = 0;

    local function Yielding ()
        Time = GetTime(); -- get an ID of the current refresg we're in. (GetTime() value is cached on OnUpdate)

        TimersTotalExecs = TimersTotalExecs + 1;

        if Time == CurrentRefreshID then -- if we are still in the same OnUpdate
            CurrentNumInARow = CurrentNumInARow + 1;

            -- do some stats to display when debugging
            if CurrentNumInARow > LargestBatch then
                LargestBatch = CurrentNumInARow;
            end

            CurrentRefreshElapsed = CurrentRefreshElapsed + (debugprofilestop() - CurrentRefreshStart); -- compute how much time has elapsed

            if CurrentRefreshElapsed > 50 then -- if we've been doing things for more than 50ms then yield
                Yields = Yields + 1;
                return true;
            end

            -- do some stats to display when debugging
            if CurrentRefreshElapsed > LongestExecBesidesYields then
                LongestExecBesidesYields = CurrentRefreshElapsed;
            end

        else -- it's the first time we do something on this OnUpdate so initialize our status
            CurrentRefreshID = Time; -- set the RefreshID
            CurrentRefreshElapsed = 0;
            CurrentNumInARow    = 0;
            CurrentRefreshStart = debugprofilestop();
        end

        return false;
    end

    function D:TimerExixts(RefName)
        return DcrTimers[RefName] and DcrTimers[RefName][1] or false;
    end

    function D:DelayedCallExixts(RefName)
        return DcrTimers[RefName] and DcrTimers[RefName][1] or false;
    end


    function D:ScheduleDelayedCall(RefName, FunctionRef, Delay, arg1, ...)
        --[==[@debug@
    --  D:Debug('|cFFFF0000SDC:|r|cFF00FFAA', RefName, Delay, arg1, unpack({...}));
        --@end-debug@]==]

        argCount = select('#', ...);

        if DcrTimers[RefName] and DcrTimers[RefName][1] then -- a timer with the same refname still exists
            -- we test up to two arguments to avoid the cancellation->re-creation of the timer (AceTimers doesn't remove them right away)
            if (argCount == 0 or argCount == 1 and  select(1, ...) == DcrTimers[RefName][2][2]) and arg1 == DcrTimers[RefName][2][1] then
                --[==[@debug@
                D:Debug("Timer |cFF0000DDcancellation-creation canceled|r for", RefName, "Arg:", arg1, "indargcount:", argCount);
                --@end-debug@]==]
                return;
                --[==[@debug@
            else
                D:Debug("Timer |cFF0066DD-replaced-|r for", RefName, "argcount:", argCount);
                --@end-debug@]==]
            end
            if not self:CancelTimer(DcrTimers[RefName][1]) then
                self:AddDebugText("Timer cancellation failed in ScheduleDelayedCall() for", RefName);
            end
        end


        if Delay > 30 then
            self:AddDebugText("A delayed call for", RefName, "was requested with a very large timer:", Delay);
        end

        if not DcrTimers[RefName] then
            DcrTimers[RefName] = {};
        end

        -- arg table
        DcrTimers[RefName][2] = {arg1};

        if argCount > 0 then

            local i;
            for i = 1, argCount do
                DcrTimers[RefName][2][i + 1] = (select(i, ...));
            end

            DcrTimers[RefName][1] = self:ScheduleTimer (
            function(arg)
                T._DebugTimerRefName = RefName;
                DcrTimers[RefName][1] = false;

                if not Yielding() then -- check if we still got time to run this call
                    FunctionRef(unpack(arg));
                else -- we reschedule the event ASAP
                    self:ScheduleDelayedCall(RefName, FunctionRef, 0.01, unpack(arg));
                end

                T._DebugTimerRefName = "";
            end
            , Delay, DcrTimers[RefName][2]
            );
        else
            DcrTimers[RefName][1] = self:ScheduleTimer (
            function(arg)
                T._DebugTimerRefName = RefName;
                DcrTimers[RefName][1] = false;

                if not Yielding() then -- check if we still got time to run this call
                    FunctionRef(arg);
                else -- we reschedule the event ASAP
                    self:ScheduleDelayedCall(RefName, FunctionRef, 0.01, arg1);
                end

                T._DebugTimerRefName = "";
            end
            , Delay, arg1
            );
        end

        --[==[@debug@
    --  D:Debug('|cFFFF0000SDC:|r ACEID:|cFF00FFAA', DcrTimers[RefName][1]);
        --@end-debug@]==]
        return DcrTimers[RefName][1];
    end

    function D:ScheduleRepeatedCall(RefName, FunctionRef, Delay, arg)
        if DcrTimers[RefName] and DcrTimers[RefName][1] then
            if not self:CancelTimer(DcrTimers[RefName][1]) then
                self:AddDebugText("Timer cancellation failed in ScheduleRepeatedCall() for", RefName);
            end
        end

        if not DcrTimers[RefName] then
            DcrTimers[RefName] = {};
        end

        DcrTimers[RefName][1] = self:ScheduleRepeatingTimer(FunctionRef, Delay, arg);

        return DcrTimers[RefName][1];
    end

    function D:CancelDelayedCall(RefName)
        local success = false;
        if DcrTimers[RefName] and DcrTimers[RefName][1] then
            local cancelHandle = DcrTimers[RefName][1];
            success = self:CancelTimer(cancelHandle);

            if success then
                DcrTimers[RefName][1] = false;
            else
                self:AddDebugText("Timer cancellation failed in CancelDelayedCall() for", RefName);
            end

            return success;
        end
        return 0;
    end

    function D:CancelAllTimedCalls()
        for RefName in pairs(DcrTimers) do
            self:CancelDelayedCall(RefName);
        end
    end

    function D:GetTimersInfo()
        local AceTimer = LibStub("AceTimer-3.0");

        local dcrCount = 0;
        for RefName, timer in pairs(DcrTimers) do
            if timer[1] then
                dcrCount = dcrCount + 1;
                --[==[@debug@
                self:Debug("|cff00AA00TimerRef:|r ", RefName, "ARGS:",timer[2] and unpack (timer[2]) or 'NONE', 'ACEID: |cffaa8833', timer[1], '|r', AceTimer.activeTimers[timer[1]] and 'active' or 'UNKNOWN');
                --@end-debug@]==]
            end
        end
        local libTimerCount = 0;
        for id,timer in pairs(AceTimer.activeTimers) do
            if timer.object == D then
                libTimerCount = libTimerCount + 1;
                --[==[@debug@
                self:Debug("|cff00AA00AceRef:", id,'|r');
                --@end-debug@]==]
            end
        end
        return dcrCount, libTimerCount, Yields, LongestExecBesidesYields, LargestBatch, TimersTotalExecs;
    end

end

-- function D:GetOPtionPath(info) {{{
function D:GetOPtionPath(info)
    return table.concat(info, "->");
end -- }}}

do
    local PlaySoundFile = _G.PlaySoundFile;
    T._PlayingASound = false;

    -- Play sounda on a special update execution context to avoid
    -- crashing and leaving the program in an unknown state if WoW fails
    -- to play the sound fast enough... ('script ran too long' add-on
    -- breaker thingy of which I had a few report failing on the
    -- PlaySoundFile() call)

    local testTime;

    local function SafePlaySoundFile(path)

        if D.debug then
            testTime = debugprofilestop();
        end

        T._PlayingASound = GetTime();
        local r1, r2 = PlaySoundFile(path, "Master");
        T._PlayingASound = false;

        if D.debug then
            D:Debug('Sound played:', path, r1, r2, 'it took:', ('%0.3fms'):format(debugprofilestop() - testTime));
        end
    end

    function D:SafePlaySoundFile(path)
        self:ScheduleDelayedCall('PlaySoundFile', SafePlaySoundFile, 0.1, path);
    end
end


T._LoadedFiles["Dcr_utils.lua"] = "2.7.8.6";
